\subsection{Greedy Flips}
\label{sec:greedy}

The Greedy heuristic is concerned with maximizing the number of flips to the current player's color.  This is implemented by duplicating the board for each available move and then taking a different location on each duplicate and counting the number of discs of the current player's color.  The move which produces the most discs for the player is chosen.

Through some testing play this strategy appeared to be very weak.  The number of discs a player has fluctuates throughout the game, varying significantly from turn to turn, and does not take into account those discs that once taken are not changeable to the other color.  Maximizing these discs is the work of the stability heuristic as described in Section~\ref{sec:stability}.  This lack of consideration for the quality of the discs flipped, as opposed to the quantity of discs flipped, causes agents using this heuristic to make good choices in the short term for score maximization but very poor choices in the long term.